Pachete de misiuni pentru ETC

Pachetul polonez

Quote:
Scoring:
0vp difference 10: 10
1Vp difference 11:9
2VP difference 12:8
etc.scenario 1
Setup: Dawn of War
Duration: 6 turns, 7th on 5+
Primary objective: each player places thre markers 6 „from the edge, 12” from each other worth 1, 2 and 3vp (point values noted in secret by the player deploying them​​). Then before rolling to take the initiative you need to give your opponent the value of individual markers.
Secondary objective: first blood, slay the warlord, linebreaker (at 1VP), each unit killed FA is worth 1Vp
Special rule: fast attack are scoring units

scenario 2
Deployment: Hammer and anvil
Duration: 6 turns
Primary objective: 2 markers in the middle of deployment areas (worth 2VP in your area, 4 in the enemy’s), 2 markers 36 „from the short edge and 12” from the long edge (worth the 3vp)
Secondary objective: slay the warlord, linebreaker (at 1VP), each HS unit killed is worth 1VP
Special rule: heavy support units are scoring

scenario 3
Deployment: vanguard strike
Duration: 6 turns, 7th on 5+
Primary objective: a relic in the middle of the table worth 8vp,
Secondary objective: slay the warlord, linebreaker (at 1VP), each killed unit is worth 1vp

scenario 4
Deployment: vanguard strike
Duration: 5 turns, 6th on 3+, 7th on 5+
Primary objective: After choosing table halves each player places a marker in their deployment zone but no closer than 6 „from any edge (both worth the 5vp) Third marker in the middle of the table is worth 3vp
Secondary objective: first blood, slay the warlord, linebreaker (at 1VP)

scenario 5
Deployment: Dawn of War
Duration: 6 turns
Primary objective: 4 markers in the middle of every quarter (worth 3vp each)
Secondary objective: first blood, slay the warlord, linebreaker (at 1V)

 
Pachetul grecesc:
 
Missions: Tiered missions have proved time and again that it is the most valid format for a competitive event such as the ETC. We can use three objective groups, as before, with the addition of the old victory points as the 4th objective set. These will yield the 20 total battle points (BPs) that can be accumulated from each match. We also need a term for the differential between the opposing forces to scale each objective set. A victory point differential (dVP) is therefore the difference in VPs between the two armies.Tiered Structure:
1. Primary->8 BPs, one rulebook primary objective set
2. Secondary->4 BPs, second rulebook primary objective set, built in the primary or not
3. Tertiary->2 BPs, a secondary rulebook objective set i.e. Slay the Warlord, Linebreaker, First Blood; all together add up to 2 total points with each objective’s weight on the sum NOT depending on the primary. So, in every mission they yield 1 VP each.
4. Eternal War->6 BPs, a comparison of the value of the models killed vs. models lost (lets call it “Army Points”, with a similar count to the VPs for the 5th ed)

Terrain&Objectives: Terrain should be placed by the organizers to enhance and speed up play. The most important aspect of terrain though is the composition and amount. It MUST adhere by the instructions of the rulebook which encourage 25%+ coverage and as much VARIETY as possible. If the organizing country is not capable of delivering on these requirements, the teams should at least be informed months before delivering their lists, on what the terrain composition will be.

Mysterious objectives should be played as normal, since their impact can usually be dealt with and they also help keeping flyers in check. Objectives must also never be placed within 12” of one another.

Any number of mysterious terrain pieces included on the board, should be numbered on all boards with a ready cheat-sheet presenting the qualities of each piece. Alternatively, players can agree on rolling for any or all mysterious terrain pieces.

Team composition: Each codex can be included in a team only once as a main army and/or only once as an ally. This is the fairest and promotes the best of all (strategy, list building and balance) and prohibits spamming allies throughout a team or restricting what players can use. It also adheres with playing the game as close as possible to what it is, modifying the list setup to the smallest possible degree, so that it fulfills the requirements for a team championship. Any other limitations imposed on this would result in much less lists with allies and/or less variety and will ultimately lead to even more differentiated builds and game-play than the game was originally designed for. In addition if teams are forced to design their lists with more limited or unfitting allies and fewer lists with allied detachments, the match-ups will be more rock-paper-scissors than they should be, even for ETC standards and they will in turn lead to highly predictable pairings. We have aggreed to note that any Main-Ally combination of Codices can only be used once. So, a Main army Space Marines cannot take Blood Angels for Allies, if a Blood Angel Main with a Space Marine Ally allready exists in the team. That way there is no need in POINT restricting the allies, since the main interest of the ETC is to have DIFFERENT armies.

Roster composition: Our suggestion is 2000 points with one FOC and 0-1 allied detachment (we should also consider an exception for Tyranids so that they can include 2 FOC per army We have decided to change the suggestion to a „Tyranid Ally on Tyranid Codex”, so that the FOC gets a bit bigger as much as the rest do, but not as big as with 2 FOC), and no restrictions other than those in the rulebook. The reasoning behind the 2000 points is that the categories of main threats an army has to be able to cope with has increased with the inclusion of flyers, fortifications, enhanced psychic abilities and overall more distinguishable and useful units, due to the new rules (in simple terms, it’s no longer just lasscannon, missile and melta, but so much more). As such, if the current points limit is kept, well rounded armies will be a truly seldom sight leading to a more rock, paper, scissors game. At 2000+ points, however both defenders and attackers can have their advantages and disadvantages for the ETC format.

Fortifications: They are in the rulebook for a reason, balance. Yes, the fortress of redemption is too much to handle in a tournament, but things like the Aegis with a quad gun are VERY important in keeping flyers in check and providing the opportunity for almost all races to build solid armies without the need to always include a flyer somehow. So bottom line, fortifications (except the Fortress) should be included with some FAQ-ing for oddities and for clarifying their placement within an already set-up table.

This document has been approved and consigned by the Greek Manga Coach

We shall continue by proposing six missions for the ETC, in a numbered tertiary format.

Please take your time to review them:

Quote:
Mission 1: Crusade against the alien.Deployment: Dawn of war.

• Primary Objective Set (8BPs): Crusade (M1).
Parameters: dVP=0 yields a 4-4 score
dVP=3 yields a 6-2 score
dVP=6+ yields a 8-0 score

• Secondary Objective Set (4BPs): Purge the Alien (M2).
Parameters: dVP=0 yields a 2-2 score
dVP=1 yields a 2-2 score
dVP=2 yields a 3-1 score
dVP=3+ yields a 4-0 score

• Tertiary Objective Set (2BPs): Slay the Warlord, First Blood and Linebreaker.
dVP=0 yields a 1-1 score
dVP=1 yields a 1-1 score
dVP=2+ yields a 2-0 score

• Eternal War (6BPs): Army points.

Mission 2: Annihilate and secure.

Deployment: Hammer and Anvil.

• Primary Objective Set (8BPs): Purge the Alien (M2).
Parameters: dVP=0 yields a 4-4 score
dVP=1 yields a 5-3 score
dVP=2 yields a 6-2 score
dVP=3 yields a 7-1 score
dVP=4+ yields a 8-0 score

• Secondary Objective Set (4BPs): The Relic (M6).
Parameters: dVP=0 yields a 2-2 score
dVP=1 yields a 4-0 score

• Tertiary Objective Set (2BPs): Slay the Warlord, First Blood and Linebreaker.
dVP=0 yields a 1-1 score
dVP=1 yields a 1-1 score
dVP=2+ yields a 2-0 score

• Eternal War (6BPs): Army points.

Mission 3: Fire and steel.

Deployment: Vanguard Strike.

• Primary Objective Set (8BPs): The Scouring (M4).
Parameters: Objective values are predetermined and are open information. The player which sets the first objective (with value 4) starts by placing it 12” from any corner that is the start of the diagonal (86.53”) that divides the 2 deployment zones, then all the other objectives are placed sequentially 12” from one another in the following sequence (according to value): (4), 2, 2, 1, 3, 3. Points from fast attack units destroyed are counted in the secondary objective. 
dVP=0 yields a 4-4 score
dVP=1 yields a 5-3 score
dVP=2 yields a 6-2 score
dVP=3 yields a 7-1 score
dVP=4+ yields a 8-0 score

• Secondary Objective Set (4BPs): Big Guns Never Tire (M3) and The Scouring (M4) combined.
Parameters: Primary objectives are ignored instead count the VPs scored from destroyed fast attack and heavy support units. All fast attack and heavy support units are scoring.
dVP=0 yields a 2-2 score
dVP=1 yields a 2-2 score
dVP=2 yields a 3-1 score
dVP=3+ yields a 4-0 score

• Tertiary Objective Set (2BPs): Slay the Warlord, First Blood and Linebreaker.
dVP=0 yields a 1-1 score
dVP=1 yields a 1-1 score
dVP=2+ yields a 2-0 score

• Eternal War (6BPs): Army points.

Mission 4: Will of the Gods.

Deployment: Dawn of war.

• Primary Objective Set (8BPs): The Emperor’s will (M5).
Parameters: Determine the number of objectives (d3+2) for the Secondary Objective Set first, 2 of those objectives are used for the purposes of the Primary Objective Set.
dVP=0 yields a 4-4 score
dVP=3 yields a 6-2 score
dVP=6+ yields a 8-0 score

• Secondary Objective Set (4BPs): Purge the Alien (M1).
Parameters: dVP=0 yields a 2-2 score
dVP=1 yields a 2-2 score
dVP=2 yields a 3-1 score
dVP=3+ yields a 4-0 score

• Tertiary Objective Set (2BPs): Slay the Warlord, First Blood and Linebreaker.
dVP=0 yields a 1-1 score
dVP=1 yields a 1-1 score
dVP=2+ yields a 2-0 score

• Eternal War (6BPs): Army points.

Mission 5: Besieged temple.

Deployment: Hammer and Anvil.

• Primary Objective Set (8BPs): Big guns never tire (M3).
Parameters: The relic is placed first in the center of the board as per The Relic mission. Then the Big guns never tire objectives must be placed with the normal restrictions.
dVP=0 yields a 4-4 score
dVP=1 yields a 5-3 score
dVP=2 yields a 6-2 score
dVP=3 yields a 7-1 score
dVP=4+ yields a 8-0 score

• Secondary Objective Set (4BPs): The Relic (M6).
Parameters: dVP=0 yields a 2-2 score
dVP=1 yields a 4-0 score

• Tertiary Objective Set (2BPs): Slay the Warlord, First Blood and Linebreaker.
dVP=0 yields a 1-1 score
dVP=1 yields a 1-1 score
dVP=2+ yields a 2-0 score

• Eternal War (6BPs): Army points.

Mission 6: Stronghold assault.

Deployment: Vanguard Strike.

• Primary Objective Set (8BPs): The Emperor’s will (M5).
dVP=0 yields a 4-4 score
dVP=3 yields a 6-2 score
dVP=6+ yields a 8-0 score

• Secondary Objective Set (4BPs): The Scouring (M4).
Parameters: Parameters: All objective values are set to 1 VP. The player which sets the first objective, starts by placing it 12” from any corner that is the start of the diagonal (86.53”) that divides the 2 deployment zones, then all the other objectives are placed sequentially 12” from one another. Points from fast attack units destroyed are not counted. 
dVP=0 yields a 2-2 score
dVP=1 yields a 2-2 score
dVP=2 yields a 3-1 score
dVP=3+ yields a 4-0 score

• Tertiary Objective Set (2BPs): Slay the Warlord, First Blood and Linebreaker.
dVP=0 yields a 1-1 score
dVP=1 yields a 1-1 score
dVP=2+ yields a 2-0 score

• Eternal War (6BPs): Army points.

This document has been approved and consigned by the Greek Manga Coach

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